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literature
{Tales of Sorcerers, Vampires, and Dragons}
Deviation Actions
Literature Text
Tier I
Wyrm Tamer: The class with permanent pets (wyverns) and they can call a dragon.
Half-Demon: The class that can transform into a demon by chaining hits and forming combos.
Rune Keeper: The class that forms an incantation (like Aquaria or Invoker from Dota 2) to cast powerful spells.
Tier II
Wyrmic Half-Demon: Half-Demon now can have wyverns
Wyrmic Rune Keeper: Rune Keeper now can have wyverns
Demonic Wyrm Tamer: Wyrm Tamer now can sacrifice health
Demonic Rune Keeper: Wyrm Tamer now can sacrifice health
Runic Wyrm Tamer: Wyrm Tamer now can cast incantation
Runic Half-Demon: Wyrm Tamer now can cast incantation
Tier III
Wyrmic Half-Archdemon: Improved Half-Demon and wyrmic
Wyrmic Rune Master: Improved Rune Keeper and wyrmic
Demonic Wyrm Tamer: Improved Wyrm Tamer and demonic
Demonic Rune Master: Improved Rune Keeper and demonic
Runic Wyrm Tamer: Improved Wyrm Tamer and runic
Runic Half-Archdemon: Improved Half-Demon and runic
Trinity Wyrm Tamer: Wyrm Tamer that both demonic and runic
Trinity Half-Demon: Half-Demon that both wyrmic and runic
Trinity Rune Keeper: Rune Keeper that both wyrmic and demonic
*Trinity class replaces the second benefit of focusing skills on the same class. (no longer OR, it’s replaced)
Wyrm Tamer
Dual Path: Wyvern Companion – After a while, a wyvern comes to player’s aid, up to 3 melee wyverns with hardened skin and ice breath OR 3 wyverns that breathe fire. Swappable. Level 5 (Wyrm Lord) gets six wyverns and 100% increased spawning speed.
Passive: Aid – Attacking owned wyrms heals. Get synergy from Rune Enchant and Blood Thirst.
Command – Order all units under control to attack target or move to position. Hold to open advanced command.
Passive: Wyrm Formation – [W] Order wyverns and dragon to hold back and make formation.
Passive: Symbiosis - [A] Order one wyvern to give healing orb to player, in return, the wyvern is freed.
Passive: Evolve – [D] Upgrade a wyvern to become stronger, emptying a slot for wyvern and making it wild but never attack the player. Ice Wyrms does splashing cold breath and freezing aura and Fire Wyrms does piercing breath.
Passive: Ride – Ride a wyvern, share 50% damage to the wyvern, move faster. Hold Wyvern Companion.
Passive: Wyrm Counter - Hit wyverns may counter by casting tier I spell essence. Hit dragon may counter by casting tier II spell essence.
Passive: Dragon Call – [S] order all 3 wyverns to call upon red OR blue dragon from the sky, depending on the swapped Wyvern Companion, then they leave. When it’s hp reaches zero or duration ends, it flies away, and cooldown must be bypassed. Dragon Lord orders all six wyverns to call twin-head dragon.
Passive: Dragon Bet – [S] Order all wyverns to plea the dragon to help from the sky though cooldown doesn’t pass yet, randomly breathe at enemies. After cooldown passes, dragon will land and all wyverns go away. But if just one wyvern under control flees during cooldown because of defeat, the dragon goes away and cooldown repeats. Loss because of enslaved or evolved is tolerable except that wyverns won’t spawn during cooldown. Level up: increases cooldown speed during skill activation.
Wyrm Tamer 2nd
Passive: Wyvern companion - After a while, a wyvern comes to player’s aid, up to 3 non elemental wyverns.
Command – Order all units under control to attack target or move to position.
Passive: Call dragon – Order 3 wyverns to call green dragon. Hold Command.
Passive: Nurture – Leeches any nonwyrm damage to the wyrms.
Trinity: Dragon mate – Call forth second green dragon.
Half-demon
Dual Path: Combat Swap – Swap between melee or ranged. Level 5 (Half-Archdemon) creates a copy of him with the unused combat style.
Shadow Move – Slide toward designated target, evading any attack and pass through units.
Passive: Transform – Transform into a Demon with boosted attack and speed and leeches at the cost of health degeneration. Melee attack does faster. Also raise enchanting speed & Cast’s cooldown and wyvern spawning speed. Hold down Shadow Move to swap transformation.
Level up: stun duration after starting and ending the spell decreases.
Passive: 2nd Ingest – After attacking once, activate Shadow Move to consume regular enemy to replenish health overtime. It’s cooldown depend on how many hp left of the devoured.
Passive: 3rd Slaughter- After attacking twice, activate Shadow Move cleaves OR forks, fire elemental.
Passive: 4th Execution – After attacking 3rd times, activate Shadow Move immobilize and multistrike to one enemy OR just multistrike.
Passive: 5th Destruction – Create 3/4/5 ice tornadoes.
Passive: Demon’s Mercy – Enemies hit by Shadow Move have a chance to trigger tier I spell essence, killed by Dark Frenzy have a chance to trigger tier II spell essence.
Passive: Blood Thirst – more hit, more attack speed.
Passive: Dark Six – Create 6 dark pillars that lowers enemy’s attack, 12th attack near the pillar trigger Dark Frenzy (invulnerable teleporting cyclone OR teleporting chain attack continued with meteor shot). Hold down Combat Swap.
Half-demon 2nd
Vaal Pact – raise significantly enchanting speed & Cast’s cooldown and wyvern spawning speed at the cost of health.
Shadow Move- Slide toward designated target, evading any attack and pass through units.
Passive: Bind – After walking for a while, cast shadow move to immobilize all opponents
Passive: Blood Thirst – more hit, more attack speed.
Trinity: Passive: Vaal Art – the next Cast deals tier III spell but must be invoked 2 times. The next Dragon Call spawns Shadow Dragon, but must be called two times. Hold Shadow Move.
Rune Keeper
Dual Path: Rune Enchant – Establish rune casting, shooting missiles while enchanting OR holding down a moment for different rune casting. The missiles are normal attacks. Rune Master doesn’t need to do this at level 5.
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Passive: Longevity – Three outer runes cures player OR create a magic shield.
Passive: Swiftness – Reversed Three outer runes to move quickly OR to gain evasion.
Passive: Cast – Two straight runes cast tier II spell essence at designated target, first OR second slot.
Passive: Enfeeble – Four triangle runes lower speed on the area OR curse that lower their armour.
Passive: Golem – Four Z runes, create a golem that fight for you OR two golems with halved duration. Rune Master calls two golems with full duration.
Passive: Sorcery Golem – Four reversed Z runes, create a golem that cast tier I spell essence until duration ends, first OR second slot.
Passive: Rune Forge – Six runes, temporarily increases rune casting skills by one OR by two with halved duration. Rune Master increases by two with full duration.
Passive: Rune Battery - more hp, more attack damage. Less hp, less attack damage.
Passive: Everlast – Increases durations that benefit any skill with duration.
Rune Keeper 2nd
Rune Enchant – Establish rune casting, shooting missiles while enchanting. The missiles are normal attacks.
Passive: Cast – Two straight runes cast tier II spell essence at designated target.
Passive: protection – Five box runes increase armor of players and units under control. Also speed up duration of debuffs on them.
Passive: Rune Battery - more hp, more damage. Less hp, less damage.
Trinity: Passive: Rune Blessing- Two horizontal runes, order dragon to call red and blue dragon attacking from the sky. Transform or Vaal Pact don’t degenerate hp.
Spell essence (with three tiers):
Eruption
Winter Blossom (grows big flower that blossom ice bolts)
Enslave (deals dps and mind control to regular enemy, when hp is below 50%)
Bolt Missiles (thunder firework)
Abyssal Call (pull)
Death Ray (need to be invoked 2 times, may seek specific target using Command)
Wyrm Tamer: The class with permanent pets (wyverns) and they can call a dragon.
Half-Demon: The class that can transform into a demon by chaining hits and forming combos.
Rune Keeper: The class that forms an incantation (like Aquaria or Invoker from Dota 2) to cast powerful spells.
Tier II
Wyrmic Half-Demon: Half-Demon now can have wyverns
Wyrmic Rune Keeper: Rune Keeper now can have wyverns
Demonic Wyrm Tamer: Wyrm Tamer now can sacrifice health
Demonic Rune Keeper: Wyrm Tamer now can sacrifice health
Runic Wyrm Tamer: Wyrm Tamer now can cast incantation
Runic Half-Demon: Wyrm Tamer now can cast incantation
Tier III
Wyrmic Half-Archdemon: Improved Half-Demon and wyrmic
Wyrmic Rune Master: Improved Rune Keeper and wyrmic
Demonic Wyrm Tamer: Improved Wyrm Tamer and demonic
Demonic Rune Master: Improved Rune Keeper and demonic
Runic Wyrm Tamer: Improved Wyrm Tamer and runic
Runic Half-Archdemon: Improved Half-Demon and runic
Trinity Wyrm Tamer: Wyrm Tamer that both demonic and runic
Trinity Half-Demon: Half-Demon that both wyrmic and runic
Trinity Rune Keeper: Rune Keeper that both wyrmic and demonic
*Trinity class replaces the second benefit of focusing skills on the same class. (no longer OR, it’s replaced)
Wyrm Tamer
Dual Path: Wyvern Companion – After a while, a wyvern comes to player’s aid, up to 3 melee wyverns with hardened skin and ice breath OR 3 wyverns that breathe fire. Swappable. Level 5 (Wyrm Lord) gets six wyverns and 100% increased spawning speed.
Passive: Aid – Attacking owned wyrms heals. Get synergy from Rune Enchant and Blood Thirst.
Command – Order all units under control to attack target or move to position. Hold to open advanced command.
Passive: Wyrm Formation – [W] Order wyverns and dragon to hold back and make formation.
Passive: Symbiosis - [A] Order one wyvern to give healing orb to player, in return, the wyvern is freed.
Passive: Evolve – [D] Upgrade a wyvern to become stronger, emptying a slot for wyvern and making it wild but never attack the player. Ice Wyrms does splashing cold breath and freezing aura and Fire Wyrms does piercing breath.
Passive: Ride – Ride a wyvern, share 50% damage to the wyvern, move faster. Hold Wyvern Companion.
Passive: Wyrm Counter - Hit wyverns may counter by casting tier I spell essence. Hit dragon may counter by casting tier II spell essence.
Passive: Dragon Call – [S] order all 3 wyverns to call upon red OR blue dragon from the sky, depending on the swapped Wyvern Companion, then they leave. When it’s hp reaches zero or duration ends, it flies away, and cooldown must be bypassed. Dragon Lord orders all six wyverns to call twin-head dragon.
Passive: Dragon Bet – [S] Order all wyverns to plea the dragon to help from the sky though cooldown doesn’t pass yet, randomly breathe at enemies. After cooldown passes, dragon will land and all wyverns go away. But if just one wyvern under control flees during cooldown because of defeat, the dragon goes away and cooldown repeats. Loss because of enslaved or evolved is tolerable except that wyverns won’t spawn during cooldown. Level up: increases cooldown speed during skill activation.
Wyrm Tamer 2nd
Passive: Wyvern companion - After a while, a wyvern comes to player’s aid, up to 3 non elemental wyverns.
Command – Order all units under control to attack target or move to position.
Passive: Call dragon – Order 3 wyverns to call green dragon. Hold Command.
Passive: Nurture – Leeches any nonwyrm damage to the wyrms.
Trinity: Dragon mate – Call forth second green dragon.
Half-demon
Dual Path: Combat Swap – Swap between melee or ranged. Level 5 (Half-Archdemon) creates a copy of him with the unused combat style.
Shadow Move – Slide toward designated target, evading any attack and pass through units.
Passive: Transform – Transform into a Demon with boosted attack and speed and leeches at the cost of health degeneration. Melee attack does faster. Also raise enchanting speed & Cast’s cooldown and wyvern spawning speed. Hold down Shadow Move to swap transformation.
Level up: stun duration after starting and ending the spell decreases.
Passive: 2nd Ingest – After attacking once, activate Shadow Move to consume regular enemy to replenish health overtime. It’s cooldown depend on how many hp left of the devoured.
Passive: 3rd Slaughter- After attacking twice, activate Shadow Move cleaves OR forks, fire elemental.
Passive: 4th Execution – After attacking 3rd times, activate Shadow Move immobilize and multistrike to one enemy OR just multistrike.
Passive: 5th Destruction – Create 3/4/5 ice tornadoes.
Passive: Demon’s Mercy – Enemies hit by Shadow Move have a chance to trigger tier I spell essence, killed by Dark Frenzy have a chance to trigger tier II spell essence.
Passive: Blood Thirst – more hit, more attack speed.
Passive: Dark Six – Create 6 dark pillars that lowers enemy’s attack, 12th attack near the pillar trigger Dark Frenzy (invulnerable teleporting cyclone OR teleporting chain attack continued with meteor shot). Hold down Combat Swap.
Half-demon 2nd
Vaal Pact – raise significantly enchanting speed & Cast’s cooldown and wyvern spawning speed at the cost of health.
Shadow Move- Slide toward designated target, evading any attack and pass through units.
Passive: Bind – After walking for a while, cast shadow move to immobilize all opponents
Passive: Blood Thirst – more hit, more attack speed.
Trinity: Passive: Vaal Art – the next Cast deals tier III spell but must be invoked 2 times. The next Dragon Call spawns Shadow Dragon, but must be called two times. Hold Shadow Move.
Rune Keeper
Dual Path: Rune Enchant – Establish rune casting, shooting missiles while enchanting OR holding down a moment for different rune casting. The missiles are normal attacks. Rune Master doesn’t need to do this at level 5.
O
O O
O
Passive: Longevity – Three outer runes cures player OR create a magic shield.
Passive: Swiftness – Reversed Three outer runes to move quickly OR to gain evasion.
Passive: Cast – Two straight runes cast tier II spell essence at designated target, first OR second slot.
Passive: Enfeeble – Four triangle runes lower speed on the area OR curse that lower their armour.
Passive: Golem – Four Z runes, create a golem that fight for you OR two golems with halved duration. Rune Master calls two golems with full duration.
Passive: Sorcery Golem – Four reversed Z runes, create a golem that cast tier I spell essence until duration ends, first OR second slot.
Passive: Rune Forge – Six runes, temporarily increases rune casting skills by one OR by two with halved duration. Rune Master increases by two with full duration.
Passive: Rune Battery - more hp, more attack damage. Less hp, less attack damage.
Passive: Everlast – Increases durations that benefit any skill with duration.
Rune Keeper 2nd
Rune Enchant – Establish rune casting, shooting missiles while enchanting. The missiles are normal attacks.
Passive: Cast – Two straight runes cast tier II spell essence at designated target.
Passive: protection – Five box runes increase armor of players and units under control. Also speed up duration of debuffs on them.
Passive: Rune Battery - more hp, more damage. Less hp, less damage.
Trinity: Passive: Rune Blessing- Two horizontal runes, order dragon to call red and blue dragon attacking from the sky. Transform or Vaal Pact don’t degenerate hp.
Spell essence (with three tiers):
Eruption
Winter Blossom (grows big flower that blossom ice bolts)
Enslave (deals dps and mind control to regular enemy, when hp is below 50%)
Bolt Missiles (thunder firework)
Abyssal Call (pull)
Death Ray (need to be invoked 2 times, may seek specific target using Command)
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